13 February 2077 patch

Moderator: Officers

User avatar
Verroth
Posts: 593
Joined: Sun 05 Jun, 2005 7:21 am
Location: Germany again, /rude Afghanistan

13 February 2077 patch

Post by Verroth »

February 13, 2007
_____________________

*** Highlights ***

Welcome to EverQuest: The Buried Sea, the 13th expansion for EverQuest!

Throngs of undead trample the earth both night and day as Norrath's sun withers. With each passing hour, the growing numbers of creatures of the night rising from crypt and grave seem part of a grand design to overwhelm the lands.

Trouble also lurks deep beneath the Buried Sea off the coast of Odus in a city named Katta Castrum which has remained undiscovered for millennia. It is a city built to sustain the beloved leader of the Combine Empire named Tsaph Katta who was poisoned by General Seru. Generations of Combine Loyalists have tried to cure and awaken Katta while they house threatened populations of Kedge, Shissar, and Sphinx. But in recent times, the artifact that powers and protects their city has weakened. Without it, the city will be crushed under the pressure of the sea.

Only the most intrepid Norrathians have the power to save them.


- Ship-to-Ship Combat: Cross the plank and fight for your life on the open seas as you raid pirate vessels!

- Two Paths of Advancement: Battle pirates on the open seas or dive deep beneath the sea to Katta Castrum, lost stronghold of the Combine Empire.

- New Missions: Take your group through more than 60 challenging new missions ranging from defending merchant vessels against marauding pirates to uncovering the secrets behind the combine city and the danger that threatens it!

- Guild Banners: Guilds can create a unique Guild Banner from a large selection of symbols and colors. The banner becomes the mark of the guild and when enough guild members are in the same zone (two groups), the guild leaders or officers can plant the banner in the ground. While a guild banner is planted, members can use the Guild Hall portal to teleport directly to the banner. This allows players to easily catch up with guild mates. The guild banner can also be upgraded to provide different effects, like regeneration. Upgraded Guild Banners are expendable, but provide an effect to everyone in the guild who is in range of the banner while it is planted. Guilds can only have one standard up at a time. You can access Guild Banner information through a tab in the Guild Window and banners will be sold in the Plane of Knowledge.

- Fellowships: A Fellowship is like a mini-guild for those who play together regularly. Fellowships have a maximum of six players and exist in addition to guilds. All members of the Fellowship get a token, access to a Fellowship-only channel, and the ability to create campfires when at least three "fellows" are in the same area. Fellows use their tokens to transport directly to the campfire allowing them to catch up with their regular playmates quickly. Campfires can be upgraded to provide effects to nearby Fellows. These upgrades are expendable and need to be repurchased. A Fellowship can only have one campfire active at a time. Randall of the Fellows in the Plane of Knowledge will register Fellowships. Fellowship items are also available for sale in the Plane of Knowledge.

- Energeian Power Source Items: Tapping into the Combine Empire's technology, players gain access to a new inventory slot for an Energeian power source. Particular pieces of Energeiac armor will tap into Energeian power sources, gaining benefits from the type that is equipped. For example, an Energeiac sword gains a chance to cast a fire damage spell if a fire Energeian source is equipped or a frost spell if a cold one is. Energeian power sources are expendable and will deplete as they are used, but can be changed on the fly to let players customize effects simply by changing the Energeian source. Energeian items will be for sale from vendors, found on monsters, and some can be tradeskilled.

- Toxxulia Forest: An updated Toxxulia Forest is now available that includes Kerra Ridge and access to The Buried Sea expansion zones.


********************
*** Live Updates ***
********************

*** In Game Mail Sytem ***

In order to improve the performance of the in game mail system, starting on February 20, 2007, we will be implementing a routine purge that will clear out all in game mail that is more than 4 months old. This will be an ongoing process.

You can now use the Export feature. This new feature will grant players the ability to export their in-game mail to a text file in the EverQuest directory. To use the new Export feature, take the following steps:

- Open up the e-mail window (ctrl-E).
- Select the messages you would like to export by clicking them in the top pane, using shift-click and/or ctrl-click if you would like to select multiple messages.
- Click "Export".
- The selected messages are then saved to a file in the EverQuest Mail directory with a name in the format:
SavedMessages_<charactername>_<servername>.txt.
- This export will need to be done with each character that has mail you wish to save.


*** Items ***

- Sharpshooting VII on Vae'Aender, Stitch's Bow now functions correctly.
- Geerlock Clockwork Contraption can no longer be used by frogloks.


*** Quests & Events ***

- Taskmistress Krisz can now be called out with 6 or more players instead of 18 or more.


*** Spells ***

- Mana Flare and similar effects will no longer fire on "procs".
- The duration on Mana Flare has been doubled.
- Mana Flare strikes now generate little to no additional agro.
- Performer's Psalm of Pyrotechnics and Weshlu's Chillsong Aria will no longer work on damage over time spells.
- Damage over time spells from Serpent's Spine have been retuned. Efficiency and damage have been increased across the board.
- Several level-capped spells from Serpent's Spine have had their maximum level increased to 78: Echo of Misdirection, Spinning into the Void, Color Collapse, Dreams of Veldyn, and Wake of Subdual.
- Debuffs that increase the damage the target takes from certain elements, (Icefall Breath, Skin to Vines, Scent of Twilight, and Malosinise) now work on Damage over Time spells as well as Direct Damage spells.
- Skin to Vines can be applied to a wider variety of NPCs.
- Icefall Breath now has an AC reduction component, as the spell's description indicated.
- The efficiency on Sting of the Queen has been reduced.
- Epic 1.5 and 2.0 effects now work up to level 75.
- Aspect of Elemental Agony for Mages has been swapped with a new spell: Mass Elemental Transvergence.
- Blazing Stance no longer works on non-Wizard pets.
- Kindle is now a lower level version of Blazing Stance.
- The Raging Servant and Bestial Empathy pets summoned using a Spire Servant focus now have an appropriate amount of hit points.
- Several Shadowknight hate-generation spells had their cast time lowered from 1.5 to 1.0 seconds.
- Echo of Misdirection has changed. It can no longer be used while the Monk is in combat. The effect is now a targeted AE. Its range has been increased, its level cap was increased, and the ability will not agro the target if it successfully lands.


*** NPC ***

- The skeletons in Dreadspire can no longer see through invisibility to undead. FKN FINALLY


*** Miscellaneous ***

- Tacvi, Inktu'Ta, Ikkinz, and Uqua now have the same entry requirements as their parent zones (Txevu, Qvic, Kod'Taz, and Yxtta).
- Players are more buoyant than they were before. Notice how you don't sink when in water now?
- The Ctrl-R-Click option has moved from the tradeskill window to the options window.
- Players can now use /chat while they are hovering over their body.
- A number of small issues with the bazaar trader logic have been addressed to make sure any changes made to items, prices, stack sizes update appropriate for other players.
- When an NPC performs an AE Rampage, it will now emote "Soandso goes on a WILD RAMPAGE!"


*** Previously Updated ***

- Increased the number of spell runes that drop from the Large Events (Augment Events) in Frostcrypt and Ashengate from 2 to 3
- Added a corruption augment to the drops for the Large Events (Augment Events) in Frostcrypt and Ashengate


*** User Interface Changes ***

- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_GuildManagementWnd.xml
EQUI_InspectWnd.xml
EQUI_Inventory.xml
EQUI_LootWnd.xml
EQUI_OptionsWindow.xml
EQUI_TradeskillWnd.xml


- New -

EQUI_FellowshipWnd.xml
EQUI_NewPointMerchantWnd.xml







- The EverQuest Team
Image

Image


"That was not a train you twunt, that was a challenging pull..."
User avatar
Golgolath
Posts: 4720
Joined: Tue 19 Apr, 2005 2:26 pm
Location: Your bed

Post by Golgolath »

Some pretty badass stuff in there if I'm reading right....


- Damage over time spells from Serpent's Spine have been retuned. Efficiency and damage have been increased across the board.
- Several level-capped spells from Serpent's Spine have had their maximum level increased to 78: Echo of Misdirection, Spinning into the Void, Color Collapse, Dreams of Veldyn, and Wake of Subdual. [Level 78 AE mezzes. Handy]
- Debuffs that increase the damage the target takes from certain elements, (Icefall Breath, Skin to Vines, Scent of Twilight, and Malosinise) now work on Damage over Time spells as well as Direct Damage spells.
- Aspect of Elemental Agony for Mages has been swapped with a new spell: Mass Elemental Transvergence. [Weeeeee]
- Several Shadowknight hate-generation spells had their cast time lowered from 1.5 to 1.0 seconds. [nice]
There are no atheists in a hen house.

Image
Vexo
Posts: 5244
Joined: Mon 11 Apr, 2005 4:14 am

Re: 13 February 2077 patch

Post by Vexo »

Verroth wrote: - Epic 1.5 and 2.0 effects now work up to level 75.
Hahaha
Verroth wrote: - Blazing Stance no longer works on non-Wizard pets.
??
Verroth wrote: - Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_GuildManagementWnd.xml
EQUI_InspectWnd.xml
EQUI_Inventory.xml
EQUI_LootWnd.xml
EQUI_OptionsWindow.xml
EQUI_TradeskillWnd.xml


- New -

EQUI_FellowshipWnd.xml
EQUI_NewPointMerchantWnd.xml
Darnit.
Image
Vexo
Posts: 5244
Joined: Mon 11 Apr, 2005 4:14 am

Post by Vexo »

Golgolath wrote:Some pretty badass stuff in there if I'm reading right....


- Damage over time spells from Serpent's Spine have been retuned. Efficiency and damage have been increased across the board.
- Debuffs that increase the damage the target takes from certain elements, (Icefall Breath, Skin to Vines, Scent of Twilight, and Malosinise) now work on Damage over Time spells as well as Direct Damage spells.
Druid and necro dmg/aggro fixed? :P

Edit: Btw, picture of FV on new patcher? /swing swong
Image
User avatar
Olharb
Posts: 551
Joined: Tue 21 Dec, 2004 9:33 am
Location: RI, USA

Post by Olharb »

Ship-to-ship combat on the open seas.. figured they'd have dropped that bullshit by now. Calling a zone The Open Sea and putting two stationary ships with planks across them doesn't quite hit the mark. I've got a new game mechanic for them: Account-to-account cancellation on the open market, where I bridge my 2 accounts with debit cards and send forth my muderous brigade of stop payments to steal back my treasure.

And epics now affect spells up to level 75.. joy! But.. didn't they say they were doing that back around, I dunno, TSS?
"There's no preparation and no guide, just what you've done before here with your life." -BR
Micahle
Posts: 5581
Joined: Wed 19 Mar, 2003 9:19 am
Location: Dapto, New South Wales

Post by Micahle »

They broke the druid epic on tss launch and we've harassed them non stop since.. Tis a good fix.
User avatar
Creac
Posts: 3661
Joined: Mon 31 Jul, 2006 7:33 am
Location: Sydney, Australia
Contact:

Post by Creac »

I wonder how badly it will break my UI :(

The guy who wrote the one I use has stopped playing and it's no longer supported so I might have to change which will suck

Any XML wizards out there? :-)
Image

"But if the while I think on thee, dear friend,
All losses are restored and sorrows end."
User avatar
Golgolath
Posts: 4720
Joined: Tue 19 Apr, 2005 2:26 pm
Location: Your bed

Post by Golgolath »

Your ui should probably still work just fine. If you're missing a new feature it usually just doesn't show up in your ui.
There are no atheists in a hen house.

Image
User avatar
Creac
Posts: 3661
Joined: Mon 31 Jul, 2006 7:33 am
Location: Sydney, Australia
Contact:

Post by Creac »

I hope so - I'm still on the lookout for an XML wizard to bring it up to date - a case of beer (the standard Aussie currency) or similar on offer ;p
Image

"But if the while I think on thee, dear friend,
All losses are restored and sorrows end."
Ephyr
Posts: 2551
Joined: Thu 04 Sep, 2003 4:45 am

Re: 13 February 2077 patch

Post by Ephyr »

Verroth wrote:
- Fellowships: A Fellowship is like a mini-guild for those who play together regularly. Fellowships have a maximum of six players and exist in addition to guilds. All members of the Fellowship get a token, access to a Fellowship-only channel, and the ability to create campfires when at least three "fellows" are in the same area. Fellows use their tokens to transport directly to the campfire allowing them to catch up with their regular playmates quickly. Campfires can be upgraded to provide effects to nearby Fellows. These upgrades are expendable and need to be repurchased. A Fellowship can only have one campfire active at a time. Randall of the Fellows in the Plane of Knowledge will register Fellowships. Fellowship items are also available for sale in the Plane of Knowledge.
bah...fellowships down to 6 now....which bots to exclude? had thought this would be a great tool for moving all my bots etc...

-Ephyr and bots
Ephyr
Posts: 2551
Joined: Thu 04 Sep, 2003 4:45 am

Post by Ephyr »

oh...

and no mention of Disc of Kings/Warriors/Etc. combination quest, was hoping it would go live based on forum comments...

bah...

-Ephyr and bots
User avatar
Golgolath
Posts: 4720
Joined: Tue 19 Apr, 2005 2:26 pm
Location: Your bed

Post by Golgolath »

I suck at xml but I might be able to figure it out with a few hours of staring at the files. I've changed a few things before, but I'm no expert
There are no atheists in a hen house.

Image
User avatar
Golgolath
Posts: 4720
Joined: Tue 19 Apr, 2005 2:26 pm
Location: Your bed

Post by Golgolath »

You have more than 6 bots eph?

I never manage to play at the same times as any of my friends....so it looks like I'm going to have a fellowship with myself/Tone/noggle/vexo. weeee :P
There are no atheists in a hen house.

Image
Ephyr
Posts: 2551
Joined: Thu 04 Sep, 2003 4:45 am

Post by Ephyr »

i rarely play more than 6....

but sometimes bot izno vs seashell, etc and have access to a few more...so would have been nice to have 9 members etc....

still, should be helpful for leaving 3 camped out someplace hard to get to....spots in ashengate, frostcrypt, valdehom etc while the others port off to raid...and then easily get back for farmage...

-Ephyr and bots
Ephyr
Posts: 2551
Joined: Thu 04 Sep, 2003 4:45 am

Post by Ephyr »

Golgolath wrote:
I never manage to play at the same times as any of my friends....
gol has friends?

/boggle

-Ephyr and bots
User avatar
Golgolath
Posts: 4720
Joined: Tue 19 Apr, 2005 2:26 pm
Location: Your bed

Post by Golgolath »

Rashere mentioned the possibility of increasing the fellowship size to 9. Hopefully he does. I might actually be able to be in one with someone other than my bots then.

And yes eph, I have friends....just not many :p
There are no atheists in a hen house.

Image
User avatar
Creac
Posts: 3661
Joined: Mon 31 Jul, 2006 7:33 am
Location: Sydney, Australia
Contact:

Post by Creac »

You get some overlap, Golgo - weekends are good :-)
Image

"But if the while I think on thee, dear friend,
All losses are restored and sorrows end."
User avatar
Verc
Posts: 587
Joined: Thu 21 Apr, 2005 7:57 pm
Location: NSW, Sydney ( Blacktown)

Post by Verc »

Can you be in more than one fellowship ?
User avatar
Miruwin
Posts: 2108
Joined: Tue 25 Dec, 2001 6:36 am

Post by Miruwin »

HO HUM. Nothing for clerics as per usual.
Miruwin

Eagles may soar, but weasels don't get sucked into jet engines.
User avatar
Golgolath
Posts: 4720
Joined: Tue 19 Apr, 2005 2:26 pm
Location: Your bed

Post by Golgolath »

Miruwin wrote:HO HUM. Nothing for clerics as per usual.
HO HUM. The entire raiding and grouping game is based around you guys :p

And if you're seeing no fixes to cleric bugs....it's probably because clerics don't have significant bugs needing fixing :D

Or do you?
There are no atheists in a hen house.

Image
User avatar
Warriar
Posts: 854
Joined: Fri 01 Apr, 2005 4:23 pm

Post by Warriar »

1 day they will fix warrior taunt so it can't fail more thant twice in a row. i mena the other day on ZiT I had 17 failed tautns in a row.
Image
User avatar
Mazia
Posts: 8994
Joined: Sat 16 Jun, 2001 1:46 am
Location: Mandurah

Post by Mazia »

Verroth wrote:

- Blazing Stance no longer works on non-Wizard pets.


??
Blazing stance would root your pet (any pet) and make it cast spells instead. This was designed for fire pets so they would stop meleeing. It also has a huge mana regen component for th epets. WOrks well in deosheen.

One unexpected side effect is you could cast it on an earth pet and make it chain root. Was seen to be too over powered even if the earth pet would loose the buff as soon as it took a hit
Image
User avatar
Golgolath
Posts: 4720
Joined: Tue 19 Apr, 2005 2:26 pm
Location: Your bed

Post by Golgolath »

oooh ok. I thought it meant that blazing stance would only work on wizard familiars. /giggle
There are no atheists in a hen house.

Image
Micahle
Posts: 5581
Joined: Wed 19 Mar, 2003 9:19 am
Location: Dapto, New South Wales

Post by Micahle »

Hehe same.

Annoying tid-bit i found out, Druid Group Heal was changed so it was more balanced against Pally group heals. I just LOVE how devs have said they won't adjust our damage spells because we make up for the loss with healing, yet we've been pushed back and balanced against HYBRIDS when it comes to healing and curing.. instead of being balanced against other priests.
User avatar
Golgolath
Posts: 4720
Joined: Tue 19 Apr, 2005 2:26 pm
Location: Your bed

Post by Golgolath »

Technically, druids are sort of a hybrid cleric/wizard themselves :D

And the fact that you've gotten a completely new and extremely powerful ability shouldn't make you complain really. Even if it *is* balanced against paladins, I don't recall paladins getting any druid abilities of equal power.

Don't worry, be happy!
There are no atheists in a hen house.

Image
Post Reply